Recent Updates
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Updated on: Dec 19, 2015
RandomAudioClipComponent
Manual Fabric Manual -
Updated on: Dec 18, 2015
GroupComponent
Manual Fabric Manual -
Updated on: Dec 18, 2015
How to manage audio assets
Manual Fabric Manual -
Updated on: Dec 18, 2015
EventManager
Manual Fabric Manual -
Updated on: Dec 18, 2015
Audio Source Pool
Manual Fabric Manual -
Updated on: Sep 22, 2015
Audio Asset Importer
Manual Fabric Manual -
Updated on: Apr 13, 2015
How to set parameters
Manual Fabric Manual -
Updated on: Apr 13, 2015
How to Post Events
The game communicates with Fabric by posting events, these is the best and most efficient method for integrating Fabric in your games. An event based system allows:
- Programmers can post events at any time without affecting the audio
- Sound Designers create Fabric behaviors without requiring any code integration to start with
- Sound Designers can change the hierarchy at any time without affecting the game code
Events are posted using the Event manager PostEvent functions,
Fabric.EventManager.Instance.PostEvent(....
Here are a number of example on how to post events from your game,
Manual Fabric Manual -
Updated on: Dec 28, 2014
Component
Manual Fabric Manual -
Updated on: Dec 27, 2014
Event
Manual Fabric Manual