The Plugin Host makes it possible to use VST plugins with Unity's Audio Mixer making it ideal to use your favourite loudness metering plugin.
Plugin Host is designed to work only within the Unity editor
Plugin Host supports only Windows at the moment, a Mac versions will be available very soon
How to Setup
- Download Plugin Host extension unity package from the website
- Install it in your project either by importing it in the editor or double clicking on the unitypackge
- Open the Audio Mixer window
- Select a bus and click on the Add Effect button
- Select Fabric.PluginHost effect
Plugin Host UI
When a Fabric PluginHost effect is added in Unity's audio mixer group the following UI is shown,
|Plugin List||Opens the Plugins List window
|Active Plugins||Opens the active plugins window|
|Load/Unload Plugin||Loads or Unloads a plugin from the host|
|Open/Close Editor||Opens or closes the VST plugin editor|
|PluginID||Plugin ID assigned to effect (MANAGED BY PLUGIN HOST, DON'T CHANGE!!!)|
The Plugin List window shows all the scanned plugins along with a description of their properties that are required by the PLugin Host.
|Add Plugin Folder||Folder with VST plugins to add to the folder list|
|Clear Plugin Folder||Clears plugin folders|
|Scan Plugins||Scans all folders in the list for Plugin descriptions|
When a plugin host has loaded a VST plugin it is marked as active and it could be seen in the active plugins list. From there it is possible to view the active plugins assigned IDs as well as open/close their editor windows.