Fabric spring is a set of scripts (not as part of the Fabric DLL) that improve the workflow when working in multiple scenes by ensuring that the Fabric manager will automatically get loaded when is required but also destroyed when the scene is saved so you don’t end up with multiple managers in the game causing issues.
- First create a FabricSpringBoard on every scene that requires audio.
- Place the Fabric manager in a prefab
- Drag and drop the fabric manager prefab into the FabricSpringBoard
It is possible to manually Load/Unload the fabric manager prefab in the scene.