Fabric Manual ComponentsSamplePlayerComponent


The sample player component provides a powerful way to control audio samples in Unity even further. It makes it possible to control the gain of each channel in a multichannel audio file independently. It also makes it possible to read loop region markers from a wavfile or to set them  manually from the inspector UI.

Inspector Elements



Loop Region

Allows to set left and right markers to define a loop region. The region will be automatically set if the audio clip is a wavfile that contains markers in its meta data.

Channel (0…8)

Controls the gain (0-1) of a channel.


Note: Currently Unity supports up to 8 channels.

Watch the following video explaining more about this Component