Fabric Manual ComponentsWwwAudioComponent

WwwAudioComponent

Overview

The WWW audio component utilises Unity’s WWW class and in particular its audio support. Using this component it’s possible to play audio clips from a http location or a file that is located in any folder (even outside Resources)

Overview

Inspector Elements

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Properties

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Description

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Ignore Virtualization

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Audio component won’t be virtualized (stopped) according to distance from listener.

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Don’t Play

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Audio component won’t play.

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Delay

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How much to delay (is seconds) \ the component from playing

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Don’t Stop On Destroy

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Keeps playing when it’s parent game object is destroyed. The last know position of the game object is used.

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Loop

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Pitch value of the component \ multiplied with/by its parent pitch.

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Is 3D

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Audio clip to play.

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Is Streaming

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Audio will be streamed and not \ loaded into memory

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Load On Start

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Loads audio component start is \ called, if not it will load when is requested to play

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Language Support

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Enable language support. If set then \ typing “LANGUAGE” anywhere in the audio clip reference will be replaced with \ the name of the language currently selected (i.e. Dialog/LANGUAGE/Greetings.wav will be replaced to Dialog/English/Greetings.wav)

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Audio Type

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You must set the type of audio file \ that will be played (ACC, AIFF, GCADPCM, IT, MOD, MPEG, OGGVORBIS, S3M, WAV, \ XM, XMA, AUDIOQUEUE)

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File Location

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Indicates if the file to be loaded \ is on a file location or Http

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Audio Clip Reference

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Full filename and path of the audio \ file to play

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Status

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Displays the current status of the \ audio component

-          \ WaitingToPlay

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-          \ Playing

-          \ WaitingToStop

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-          \ Stopped

-          \ Paused

-          \ Virtual

-          \ LostFocus

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Watch the following video explaining more about this Component

https://www.youtube.com/watch?v=IacgUjM9188&list=PLjo4vf11pt-MWtpdnyJdqJ41khf4YhS8y&index=14